Holly

Description:

Female Human Wilder 1

Strength 12 (+1) - Age 22
Dexterity 14 (+2) - Alignment Chaotic Neutral
Constitution 10 (+0) - Size Medium
Intelligence 10 (+0) - Height 5’ 5”
Wisdom 12 (+1) - Weight 121 lb.
Charisma 16 (+3) - Speed 30 ft.
Total Hit Points 6
Armor Class 14 = 10 +2 [dexterity] +2 [leather]
Touch AC 12
Flat-Footed AC 12
Initiative +6 = +2 [dexterity] +4 [improved initiative]
Fort Save +0 = 0 [base]
Reflex Save +2 = 0 [base] +2 [dexterity]
Will Save +3 = 2 [base] +1 [wisdom]
Base Attack +0
Spell Resist 0

Weapons & Attacks:

  • Falchion
    • Attack: 1 = 0 [base] +1 [strength]
    • Damage: 2d4 +1 [strength]
    • Crit: 18-20/x2
    • 8 lbs
    • Two-handed
    • Slashing

Armor:

  • Leather
    • Light Armor
    • +2 AC
    • Max Dex +6
    • 0 Armor Check Penalty
    • 15 lb

Loads:

Light 43 lb. or less
Medium 44-86 lb.
Heavy 87-130 lb.
Lift over head 130 lb.
Lift off ground 260 lb.
Push or drag 650 lb.

Languages Known: Common

Starting GP: 100gp
Equipment Weight Gold
Falchion 8 lb 75 gp
Leather 15 lb 10 gp
Backpack 2 lbs 2 gp
Bedroll 5 lb 1 sp
Rations (1 day) x4 4 lb 2 gp

Total Weight: 34 lbs (Light Load)

Remaining Wealth: 10gp 9sp 0cp

Feats:

  • Martial Weapon Proficency (Falchion)
    • Character is proficent with use of a Falchion.
  • Improved Initiative
    • +4 to Initiative

Abilities:

  • Wild Surge (+1)
    • Can artificially increase caster level while manifesting powers, at risk of suffering psychic enervation.
  • Psychic Enervation
    • After a wild surge, there is a 5% chance per augmentation that you will become enervated: become dazed for 1 round, and lose a number of power points equal to your wilder level.

Skills:

Skill Name Abil. Skill Mod Abil. Mod Ranks Misc Mod
Appraise Int +0 +0
Balance Dex +2 +2
Bluff Cha +7 +3 +4
Climb Str +1 +1
Concentration Con +4 +0 +4
Diplomacy Cha +3 +3
Disguise Cha +3 +3
Escape Artist Dex +2 +2
Forgery Int +0 +0
Gather Info. Cha +3 +3
Handle Animal Cha +3 +3
Heal Wis +1 +1
Hide Dex +2 +2
Intimidate Cha +3 +3
Jump Str +2 +2
Know. (psion) Int +2 +0 +2
Listen Wis +1 +1
Move Silently Dex +2 +2
Profession Wis +1 +1
Psicraft Int +2 +0 +2
Ride Dex +2 +2
Search Int +0 +0
Sense Motive Wis +5 +1 +4
Spot Wis +1 +1
Survival Wis +1 +1
Swim Str +1 +1
Tumble Dex +6 +2 +4
Use Rope Dex +2 +2

Powers:

Daily Power Points: 3 = 2 [wilder] + 1 [charisma bonus]

Powers Known:

  • Telempathetic Projection
    • Telepathy (Charm) [Mind-Affecting]
    • Visual Display
    • 1 Standard Action
    • Medium Range (100 ft + 10 ft./level)
    • Targets One Creature
    • 1 min/level duration.
    • Will save negates
    • Power Resistance.
    • Power Points: 1
      • You alter the subject’s mood, adjusting its attitude toward you by one step in a positive direction. For instance, an un-friendly creature can be made indifferent, or a hostile creature unfriendly (see Influencing NPC Attitudes, page 72 of the Player’s Handbook).
      • You can grant a +4 bonus on your own (or others’) Bluff, Diplomacy, Intimidate, Perform, or Sense Motive checks involving the affected creature.
Bio:

Holly

The Island of Kyuria snowpink